You should go up 7-10 points if you win (based on the rating of who you beat) and go back 3-6 points for losing (based on the rating of who you lost to). You should ALWAYS go up more for winning than for losing, regardless of the rating of the other players. I went up 8 for winning and then went down 10 for losing the next game when my partner LEFT. PLEASE FIX THE POINT VALUES FOR WINNING AND LOSING. My style of scoring system still creates groups of more skilled players towards the top end, but it should make it a little easier to get out of the 1700s/1800s. Creates a feeling that you aren’t going anywhere in your rank. I understand it’s based on the rankings of the other players in the game but just as a general rule of thumb I think your consequence for losing should never be equal to or greater than the reward for winning. There are some instances on rated games where I’ll end up winning a hand and go up 8-10 points and then lose the next hand and go down 8-10 points (or sometimes more than if I won). The one thing that would take Spades from good to great is if you got more points for winning than negative points for losing. But final straw was when it bid nil when I already had. I got over the fact you couldn’t count on the partner. Every time I play I get frustrated for those reasons. If it was smart enough to know it didn’t have to over play because the partner had it, it should be smart enough to know the bid was nil and it shouldn’t use that tactic. Even if I could sort of get the first scenario, the second made no sense. I could go on with examples like this where having a partner was worse than being a single player. Turns out, they had the Ace of that suit. My partner, who was NOT going nil, threw a card less than mine so I won the trick cost our team 100 points. A suit was called that I had to play and it was only a mid range number. Covering Partner: In real play, a partner would cover their teammate if it were a possible move. So that means there is no way we could cover for each other.Ģ. Yes it was a stretch, but it was just a game. It is like you are playing alone but have to also suffer poor decisions of partner. The biggest, most frustrating part of the game is your team player. I have the free version and honestly couldn’t find a paid version, if that would make a difference. Overall the game play is fine and it does what it is supposed to.
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