![]() ![]() ![]() Think of transporters as your shopping cart, and ballista as your charge card that, if used correctly, never runs out. (once have instant war who cares how many, the exp is great). further this can also be done with 99k warriors, 1k transports, on lvl 9 npc, with loss 12k to 70k. requires a trusting friend to hold your citys and heros tho. more importantly one city with level 2 town hall farming 10 npc yields 40k prez to over a 100k prez per hit. while prestige must be a win, anything over 90 rounds yields highest prestige. to correct someones edit above the higher the loss the more exp.The attack resulted in total loss with little casualties made to the defending NPC Here is an example that demonstrate it:ġ10k Warrior wave with 251 ATT Hero (201+50 from Excalibur). WARNING The given formula for Lv.9-10 NPC is either outdated or simply wrong. I recommend this formula for the number of warriors to use:(NPC level)* 11000/(hero Att/100)except for level 9-10 NPC's where the formula is :(NPC level)* 11000/(hero Att./150) You can farm NPCs for prestige by attacking them with warriors you will gain a few hundred prestige (from low leveled NPC's) to over 15k prestige (high leveled NPCs). Since NPCs fully regenerate their fortifications every hour, they can be attacked 24 times a day if you want to gain maximum experience for your hero. Since defeating NPCs gives your hero experience, and experience allows advancement in level, and advancement in level results in additional attribute bonuses, it is appropriate for all heroes to be developed through NPC farming. Higher level NPCs are like steroids for heroes. Building new NPCs is an option for cities with nearby flats. For stronger players, having very high level NPCs close by produces very high returns at a predictable and efficient rate of loss. The specifics of the NPC farming process are covered in the section Plundering NPCs.įor maximum yield and efficiency, you will want to have as many zero-loss NPCs as close to your city as possible, to minimize the time wasted due to unit movement. NPCs yield two kinds of benefits: experience and resources. ![]() NPC farming is the process of harvesting the benefits of attacking NPCs. It takes an NPC 1 hour to regenerate all of its defenses, troops and fortifications, at a rate of 10% every six minutes (the same six minute mark that your taxes are collected). It takes an NPC 8 hours to regenerate all of its resources. You will be notified of this in a plunder report listed in black text (Note how normal plunder reports are listed in red text.). Often exactly half of the troops and resources will be taken. They may all be killed and the resources will be taken. If they succeed, your transport caravan will be taken out, whether it be transporters or warriors and so on. However, if you try transporting to someone of much higher prestige, there is a possibility of your transport caravan getting attacked by barbarians. For example, a Level 5 NPC now only has 450,000 gold.īarbarian Towns will NEVER EVER attack cities. Note: These numbers are subject to change. Resource fields consist of one sawmill, ironmine, quarry, and the rest of the fields are farms. Each NPC contains an academy, forge, embassy, workshop, feasting hall, stable, inn, rally spot, barracks, relief station, beacon tower, and twenty cottages. all level 1 npcs have all level 1 buildings). An NPC 7 that is 1 mile away can be plundered completely with 580 Transporters when 84K Archers with rainbow are sent with the Transporters and less than 10K troops are casualties.Įach NPC contains buildings that are all the same as its level, (ie. For example, an NPC 5 that is 1 mile away can be plundered completely with 397 Transporters and 300 Ballistas when Logistics level is 10, and you use a Hero with Attack attribute 140 or greater. Even Ballistas can bring back some plunder if the NPC is not far away from the attacking city. The numbers below assume 0 capacity from other troops to bring back plunder. Note: The research Privateering does not alter the amount of loot you will gain from hitting Barbarian towns, as they do not contain a warehouse.
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